Namespace ElectricDrill.SoapRpgFramework.Events
Classes
- AttributeChangedGameEvent
Game event that is raised when an attribute changes. Contains information about the attribute that changed, including its previous and new values.
- AttributeChangedGameEventListener
Game event that is raised when an attribute changes. Contains information about the attribute that changed, including its previous and new values.
- EntityCoreGameEvent
Game event that carries EntityCore data. Used for events that need to pass information about an entity's core component.
- EntityCoreGameEventListener
Game event that carries EntityCore data. Used for events that need to pass information about an entity's core component.
- EntityLeveledUpGameEvent
Event to notify the change of level of an entity. Parameters are:
- the entity that changed level
- the new level
- EntityLeveledUpGameEventListener
Event to notify the change of level of an entity. Parameters are:
- the entity that changed level
- the new level
- GameEvent
A ScriptableObject-based event system that allows decoupled communication between game systems. GameEvents can be raised to notify all registered listeners without requiring direct references.
- GameEventGenerator
A ScriptableObject tool for automatically generating GameEvent and GameEventListener classes. Allows developers to define event schemas and generate strongly-typed event classes at design time.
- GameEventGenerator.EventParameter
Represents a parameter that can be passed to a generated game event. Supports both native C# types and custom MonoScript-based types.
- GameEventGenerator.GameEventDefinition
Defines a complete game event with its name, parameters, and metadata. Contains all information needed to generate the corresponding C# classes.
- GameEventGeneric1<T>
A generic ScriptableObject-based event system that can carry one parameter of type T. Supports both MonoBehaviour-based listeners and code-based Action listeners.
- GameEventGeneric2<T, U>
A generic ScriptableObject-based event system that can carry two parameters of types T and U. Supports both MonoBehaviour-based listeners and code-based Action listeners.
- GameEventGeneric3<T, U, W>
A generic ScriptableObject-based event system that can carry three parameters of types T, U, and W. Supports both MonoBehaviour-based listeners and code-based Action listeners.
- GameEventGeneric4<T, U, W, K>
A generic ScriptableObject-based event system that can carry four parameters of types T, U, W, and K. Supports both MonoBehaviour-based listeners and code-based Action listeners.
- GameEventListener
MonoBehaviour component that listens to GameEvent objects and responds with UnityEvents. Automatically registers and unregisters itself when enabled/disabled.
- GameEventListenerGeneric1<T>
MonoBehaviour component that listens to GameEventGeneric1 objects and responds with UnityEvents. Automatically registers and unregisters itself when enabled/disabled.
- GameEventListenerGeneric2<T, U>
MonoBehaviour component that listens to GameEventGeneric2 objects and responds with UnityEvents. Automatically registers and unregisters itself when enabled/disabled.
- GameEventListenerGeneric3<T, U, W>
MonoBehaviour component that listens to GameEventGeneric3 objects and responds with UnityEvents. Automatically registers and unregisters itself when enabled/disabled.
- GameEventListenerGeneric4<T, U, W, K>
MonoBehaviour component that listens to GameEventGeneric4 objects and responds with UnityEvents. Automatically registers and unregisters itself when enabled/disabled.
- IntGameEvent
Game event that carries integer data. A general-purpose event for passing integer values between game systems.
- IntGameEventListener
Game event that carries integer data. A general-purpose event for passing integer values between game systems.
- StatChangedGameEvent
Game event that is raised when a stat changes. Contains information about the stat that changed, including its previous and new values.
- StatChangedGameEventListener
Game event that is raised when a stat changes. Contains information about the stat that changed, including its previous and new values.
Interfaces
- IRaisable<T>
Interface for objects that can be raised with one parameter of type T. Defines the contract for events that carry a single piece of data.
- IRaisable<T, U>
Interface for objects that can be raised with two parameters of types T and U. Defines the contract for events that carry two pieces of data.
- IRaisable<T, U, V>
Interface for objects that can be raised with three parameters of types T, U, and V. Defines the contract for events that carry three pieces of data.
- IRaisable<T, U, V, W>
Interface for objects that can be raised with four parameters of types T, U, V, and W. Defines the contract for events that carry four pieces of data.
Enums
- GameEventGenerator.EventParameter.NativeType
Enumeration of supported native C# types for event parameters.
- GameEventGenerator.EventParameter.ParameterType
Enumeration defining whether the parameter is a native type, a custom MonoScript type, or an enum.