Class GameEventGeneric3<T, U, W>
- Namespace
- ElectricDrill.SoapRpgFramework.Events
- Assembly
- com.electricdrill.soap-rpg-framework.Runtime.dll
A generic ScriptableObject-based event system that can carry three parameters of types T, U, and W. Supports both MonoBehaviour-based listeners and code-based Action listeners.
public abstract class GameEventGeneric3<T, U, W> : ScriptableObject, IRaisable<T, U, W>
Type Parameters
TThe type of the first parameter this event carries.
UThe type of the second parameter this event carries.
WThe type of the third parameter this event carries.
- Inheritance
-
objectGameEventGeneric3<T, U, W>
- Implements
-
IRaisable<T, U, W>
Methods
Raise(T, U, W)
Raises the event with the specified contexts, notifying all registered listeners. Both MonoBehaviour listeners and Action listeners are notified.
public virtual void Raise(T contextT, U contextU, W contextW)
Parameters
contextTTThe first parameter to pass to all listeners.
contextUUThe second parameter to pass to all listeners.
contextWWThe third parameter to pass to all listeners.
RegisterListener(GameEventListenerGeneric3<T, U, W>)
Registers a MonoBehaviour-based listener to be notified when this event is raised. Duplicate listeners are automatically prevented.
public void RegisterListener(GameEventListenerGeneric3<T, U, W> listener)
Parameters
listenerGameEventListenerGeneric3<T, U, W>The GameEventListenerGeneric3 to register.
UnregisterListener(GameEventListenerGeneric3<T, U, W>)
Unregisters a MonoBehaviour-based listener so it will no longer be notified when this event is raised.
public void UnregisterListener(GameEventListenerGeneric3<T, U, W> listener)
Parameters
listenerGameEventListenerGeneric3<T, U, W>The GameEventListenerGeneric3 to unregister.
Events
OnEventRaised
Event that can be subscribed to from code using standard C# event syntax. Automatically handles registration and unregistration of Action listeners.
public virtual event Action<T, U, W> OnEventRaised
Event Type
- Action<T, U, W>