Table of Contents

Class GameEventGeneric2<T, U>

Namespace
ElectricDrill.SoapRpgFramework.Events
Assembly
com.electricdrill.soap-rpg-framework.Runtime.dll

A generic ScriptableObject-based event system that can carry two parameters of types T and U. Supports both MonoBehaviour-based listeners and code-based Action listeners.

public abstract class GameEventGeneric2<T, U> : ScriptableObject, IRaisable<T, U>

Type Parameters

T

The type of the first parameter this event carries.

U

The type of the second parameter this event carries.

Inheritance
object
GameEventGeneric2<T, U>
Implements
IRaisable<T, U>
Derived

Methods

Raise(T, U)

Raises the event with the specified contexts, notifying all registered listeners. Both MonoBehaviour listeners and Action listeners are notified.

public virtual void Raise(T context1, U context2)

Parameters

context1 T

The first parameter to pass to all listeners.

context2 U

The second parameter to pass to all listeners.

RegisterListener(GameEventListenerGeneric2<T, U>)

Registers a MonoBehaviour-based listener to be notified when this event is raised. Duplicate listeners are automatically prevented.

public void RegisterListener(GameEventListenerGeneric2<T, U> listener)

Parameters

listener GameEventListenerGeneric2<T, U>

The GameEventListenerGeneric2 to register.

UnregisterListener(GameEventListenerGeneric2<T, U>)

Unregisters a MonoBehaviour-based listener so it will no longer be notified when this event is raised.

public void UnregisterListener(GameEventListenerGeneric2<T, U> listener)

Parameters

listener GameEventListenerGeneric2<T, U>

The GameEventListenerGeneric2 to unregister.

Events

OnEventRaised

Event that can be subscribed to from code using standard C# event syntax. Automatically handles registration and unregistration of Action listeners.

public virtual event Action<T, U> OnEventRaised

Event Type

Action<T, U>