Class EntityContextToComponentProjectionGameAction
- Assembly
- com.electricdrill.astra-rpg-framework.Runtime.dll
Bridges an IHasEntity context to an inner GameAction<TContext> typed on ElectricDrill.AstraRpgFramework.GameActions.Actions.Component, by extracting Entity and passing it as the context. This lets you reuse any existing Component-based action on events that dispatch an IHasEntity payload without duplicating the action implementation.
Trade-off: the inner action receives only the EntityCore component — rich payload data (e.g. damage amounts, level deltas) is discarded. Use this exclusively for structural actions (destroy, toggle renderer, etc.) that only need to know which entity was involved, not what happened to it.
[CreateAssetMenu(fileName = "New Entity Context To Component Projection Action", menuName = "Astra RPG Framework/Game Actions/Context: Entity/Projections/→ Component Projection")]
public class EntityContextToComponentProjectionGameAction : GameAction<IHasEntity>, IExecutable<IHasEntity>, ITaggable
- Inheritance
-
objectEntityContextToComponentProjectionGameAction
- Implements
- Inherited Members
Methods
ExecuteAsync(IHasEntity, CancellationToken)
Executes the action asynchronously with the provided context. Override this method to implement your action logic.
public override Awaitable ExecuteAsync(IHasEntity context, CancellationToken cancellationToken = default)
Parameters
contextIHasEntityThe context object containing information needed for execution.
cancellationTokenCancellationTokenToken to cancel the operation. MonoBehaviour owners can use their "destroyCancellationToken" to automatically cancel when destroyed.
Returns
- Awaitable
An Awaitable that completes when the action finishes.
ExecuteWithOwnerAsync(IHasEntity, MonoBehaviour, CancellationToken)
Owner-aware execution path. The runtimeOwner identifies the
MonoBehaviour (typically a listener or runner) whose entity is the logical owner of this
action invocation. Wrapper actions must override this to forward the owner to children.
The default implementation ignores the owner and delegates to ExecuteAsync(TContext, CancellationToken), so leaf actions that do not need owner information require no changes.
public override Awaitable ExecuteWithOwnerAsync(IHasEntity context, MonoBehaviour runtimeOwner, CancellationToken cancellationToken = default)
Parameters
contextIHasEntityThe context object containing information needed for execution.
runtimeOwnerMonoBehaviourThe MonoBehaviour that owns this action invocation at runtime. Used by conditional actions to populate
EvaluationContext.Holder.cancellationTokenCancellationTokenToken to cancel the operation.
Returns
- Awaitable
An Awaitable that completes when the action finishes.