Class CompositePreDamageContextGameActionSO
- Assembly
- com.electricdrill.astra-health.Runtime.dll
Executes a list of actions in sequence. Useful for chaining multiple behaviors (e.g., play sound, wait, disable object). Will gracefully terminate if the context is destroyed or cancellation is requested.
[CreateAssetMenu(fileName = "Composite PreDamageContext GameAction", menuName = "Astra Health/Game Actions/Context: PreDamageContext/Composite")]
public sealed class CompositePreDamageContextGameActionSO : CompositeGameAction<PreDamageContext>, IExecutable<PreDamageContext>, ITaggable
- Inheritance
-
objectGameActionBaseGameAction<PreDamageContext>CompositeGameAction<PreDamageContext>CompositePreDamageContextGameActionSO
- Implements
-
IExecutable<PreDamageContext>ITaggable
- Inherited Members
-
GameAction<PreDamageContext>.TagsGameAction<PreDamageContext>.DisplayNameGameAction<PreDamageContext>.ExecuteAsyncForUnityEvent(PreDamageContext)