Class CompositeGameAction<TContext>
- Namespace
- ElectricDrill.AstraRpgFramework.GameActions.Actions
- Assembly
- com.electricdrill.astra-rpg-framework.Runtime.dll
Executes a list of actions in sequence. Useful for chaining multiple behaviors (e.g., play sound, wait, disable object). Will gracefully terminate if the context is destroyed or cancellation is requested.
public abstract class CompositeGameAction<TContext> : GameAction<TContext>, IExecutable<TContext>
Type Parameters
TContext
- Inheritance
-
objectGameAction<TContext>CompositeGameAction<TContext>
- Implements
-
IExecutable<TContext>
- Derived
- Inherited Members
Methods
ExecuteAsync(TContext, CancellationToken)
Executes the action asynchronously with the provided context. Override this method to implement your action logic.
public override Awaitable ExecuteAsync(TContext context, CancellationToken cancellationToken = default)
Parameters
contextTContextThe context object containing information needed for execution.
cancellationTokenCancellationTokenToken to cancel the operation. MonoBehaviour owners can use their "destroyCancellationToken" to automatically cancel when destroyed.
Returns
- Awaitable
An Awaitable that completes when the action finishes.