Namespace ElectricDrill.AstraHealth.GameActions.Actions.WithPreDamageContext
Classes
- CompositePreDamageContextGameActionSO
Executes a list of actions in sequence. Useful for chaining multiple behaviors (e.g., play sound, wait, disable object). Will gracefully terminate if the context is destroyed or cancellation is requested.
- CounterDamageOnPreDamageGameActionSO
Reacts to a PreDamageContext event by inflicting configured damage. Connect to a
PreDamageContextGameEventListener's UnityEvent response and selectExecuteAsyncForUnityEvent(PreDamageContext)as the dynamic invocation target. Create instances via Assets → Create → Astra Health/Game Actions/Context: PreDamageContext/Counter Damage.