Table of Contents

Class EntityAttributes

Namespace
ElectricDrill.SoapRpgFramework.Attributes
Assembly
com.electricdrill.soap-rpg-framework.Runtime.dll

Manages the attributes of an entity. This component calculates attribute values by combining base values, flat modifiers, percentage modifiers, and spent attribute points. It requires an ElectricDrill.SoapRpgFramework.Attributes.EntityAttributes.EntityCore component on the same GameObject.

[DisallowMultipleComponent]
[RequireComponent(typeof(EntityCore))]
public class EntityAttributes : MonoBehaviour, IHasAttributeSet, IValueProvider<Attribute, long>
Inheritance
object
EntityAttributes
Implements

Properties

AttributeSet

Gets the AttributeSet used by this entity. The source of the attribute set depends on whether UseBaseAttributesFromClass is true. If true, it returns the attribute set from the EntityClass. Otherwise, it returns the ElectricDrill.SoapRpgFramework.Attributes.EntityAttributes._fixedBaseAttributeSet.

public virtual AttributeSet AttributeSet { get; }

Property Value

AttributeSet

AvailableAttributePoints

Gets the number of attribute points currently available to spend.

public int AvailableAttributePoints { get; }

Property Value

int

EntityClass

Gets the class for this entity. The class is used to determine base attributes when ElectricDrill.SoapRpgFramework.Attributes.EntityAttributes._useBaseAttributesFromClass is true.

public IClassSource EntityClass { get; }

Property Value

IClassSource

FlatModifiers

Gets the instance of flat modifiers for the attributes. Flat modifiers are added directly to the base attribute values.

protected virtual AttributeSetInstance FlatModifiers { get; }

Property Value

AttributeSetInstance

OnAttributeChanged

public AttributeChangedGameEvent OnAttributeChanged { get; }

Property Value

AttributeChangedGameEvent

PercentageModifiers

Gets the instance of percentage modifiers for the attributes. Percentage modifiers are applied after flat modifiers.

protected virtual AttributeSetInstance PercentageModifiers { get; }

Property Value

AttributeSetInstance

TotalAttributePoints

Gets the total number of attribute points, including both available and spent points.

public int TotalAttributePoints { get; }

Property Value

int

UseBaseAttributesFromClass

Gets or sets whether to use base attributes from the entity's class. If true, base attributes are derived from the EntityClass. If false, fixed base attributes defined in this component are used.

public bool UseBaseAttributesFromClass { get; set; }

Property Value

bool

Methods

AddFlatModifier(Attribute, long)

Adds a flat modifier to an attribute.

public void AddFlatModifier(Attribute attribute, long value)

Parameters

attribute Attribute

The attribute to modify.

value long

The flat value to add.

AddPercentageModifier(Attribute, Percentage)

Adds a percentage modifier to an attribute.

public void AddPercentageModifier(Attribute attribute, Percentage value)

Parameters

attribute Attribute

The attribute to modify.

value Percentage

The percentage value to add.

Get(Attribute)

Gets the final calculated value of a specific attribute. The final value includes base value, flat and percentage modifiers, and spent attribute points. The result is clamped to the attribute's min/max values.

public long Get(Attribute attribute)

Parameters

attribute Attribute

The attribute to retrieve.

Returns

long

The final value of the attribute if the component is enabled (clamped to min/max values); otherwise, 0

GetAllSpentPoints()

Gets a dictionary containing the number of attribute points spent on each attribute.

public Dictionary<Attribute, int> GetAllSpentPoints()

Returns

Dictionary<Attribute, int>

A dictionary where keys are attributes and values are the points spent on each attribute.

GetBase(Attribute)

Gets the base value of an attribute at the entity's current level. Base attributes don't consider flat or percentage modifiers, nor spent attribute points.

public long GetBase(Attribute attribute)

Parameters

attribute Attribute

The attribute to retrieve the base value for.

Returns

long

The base value of the attribute (clamped to its min/max values) if enabled; otherwise, 0

GetSpentOn(Attribute)

Gets the number of attribute points spent on a specific attribute.

public int GetSpentOn(Attribute attribute)

Parameters

attribute Attribute

The attribute to check.

Returns

int

The number of points spent on the attribute.

RefundAllSpentPoints()

Refunds all spent attribute points, making them available to spend again.

public void RefundAllSpentPoints()

RefundPointsForAttribute(Attribute)

Refunds all spent attribute points for a specific attribute, making them available to spend again.

public void RefundPointsForAttribute(Attribute attribute)

Parameters

attribute Attribute

The attribute to refund points for.

SetFixed(Attribute, long)

Sets a fixed base value for a specific attribute. This is only applicable when UseBaseAttributesFromClass is false.

public void SetFixed(Attribute attribute, long value)

Parameters

attribute Attribute

The attribute to set.

value long

The fixed base value to assign.

SpendOn(Attribute, int)

Spends a certain amount of attribute points on a specific attribute.

public void SpendOn(Attribute attribute, int amount)

Parameters

attribute Attribute

The attribute to increase.

amount int

The number of points to spend.