Class PreHealGameEvent
- Namespace
- ElectricDrill.AstraHealth.Events
- Assembly
- com.electricdrill.astra-health.Runtime.dll
The entity is about to be healed. Payload: PreHealContext.
[CreateAssetMenu(fileName = "PreHeal Game Event", menuName = "Astra Health/Events/Generated (Health)/PreHeal")]
public class PreHealGameEvent : GameEventGeneric1<PreHealContext>, IRaisable<PreHealContext>
- Inheritance
-
objectGameEventGeneric1<PreHealContext>PreHealGameEvent
- Implements
-
IRaisable<PreHealContext>
- Inherited Members
-
GameEventGeneric1<PreHealContext>.OnEventRaisedGameEventGeneric1<PreHealContext>.Raise(PreHealContext)GameEventGeneric1<PreHealContext>.RegisterListener(GameEventListenerGeneric1<PreHealContext>)GameEventGeneric1<PreHealContext>.UnregisterListener(GameEventListenerGeneric1<PreHealContext>)GameEventBase<GameEventListenerGeneric1<PreHealContext>, Action<PreHealContext>>.RegisterMonoListener(GameEventListenerGeneric1<PreHealContext>)GameEventBase<GameEventListenerGeneric1<PreHealContext>, Action<PreHealContext>>.UnregisterMonoListener(GameEventListenerGeneric1<PreHealContext>)GameEventBase<GameEventListenerGeneric1<PreHealContext>, Action<PreHealContext>>.RegisterCodeListener(Action<PreHealContext>)GameEventBase<GameEventListenerGeneric1<PreHealContext>, Action<PreHealContext>>.UnregisterCodeListener(Action<PreHealContext>)GameEventBase<GameEventListenerGeneric1<PreHealContext>, Action<PreHealContext>>.Dispatch<TInvoker>(TInvoker)