Table of Contents

Class PreHealGameEvent

Namespace
ElectricDrill.AstraHealth.Events
Assembly
com.electricdrill.astra-health.Runtime.dll

The entity is about to be healed. Payload: PreHealContext.

[CreateAssetMenu(fileName = "PreHeal Game Event", menuName = "Astra Health/Events/Generated (Health)/PreHeal")]
public class PreHealGameEvent : GameEventGeneric1<PreHealContext>, IRaisable<PreHealContext>
Inheritance
object
GameEventBase<GameEventListenerGeneric1<PreHealContext>, Action<PreHealContext>>
GameEventGeneric1<PreHealContext>
PreHealGameEvent
Implements
IRaisable<PreHealContext>
Inherited Members
GameEventGeneric1<PreHealContext>.OnEventRaised
GameEventGeneric1<PreHealContext>.Raise(PreHealContext)
GameEventGeneric1<PreHealContext>.RegisterListener(GameEventListenerGeneric1<PreHealContext>)
GameEventGeneric1<PreHealContext>.UnregisterListener(GameEventListenerGeneric1<PreHealContext>)
GameEventBase<GameEventListenerGeneric1<PreHealContext>, Action<PreHealContext>>.RegisterMonoListener(GameEventListenerGeneric1<PreHealContext>)
GameEventBase<GameEventListenerGeneric1<PreHealContext>, Action<PreHealContext>>.UnregisterMonoListener(GameEventListenerGeneric1<PreHealContext>)
GameEventBase<GameEventListenerGeneric1<PreHealContext>, Action<PreHealContext>>.RegisterCodeListener(Action<PreHealContext>)
GameEventBase<GameEventListenerGeneric1<PreHealContext>, Action<PreHealContext>>.UnregisterCodeListener(Action<PreHealContext>)
GameEventBase<GameEventListenerGeneric1<PreHealContext>, Action<PreHealContext>>.Dispatch<TInvoker>(TInvoker)