Class PreDamageGameEvent
- Namespace
- ElectricDrill.AstraHealth.Events
- Assembly
- com.electricdrill.astra-health.Runtime.dll
Event raised before damage is processed. Payload: PreDamageContext.
[CreateAssetMenu(fileName = "PreDamage Game Event", menuName = "Astra Health/Events/Generated (Damage)/PreDamage")]
public class PreDamageGameEvent : GameEventGeneric1<PreDamageContext>, IRaisable<PreDamageContext>
- Inheritance
-
objectGameEventGeneric1<PreDamageContext>PreDamageGameEvent
- Implements
-
IRaisable<PreDamageContext>
- Inherited Members
-
GameEventGeneric1<PreDamageContext>.OnEventRaisedGameEventGeneric1<PreDamageContext>.Raise(PreDamageContext)GameEventGeneric1<PreDamageContext>.RegisterListener(GameEventListenerGeneric1<PreDamageContext>)GameEventGeneric1<PreDamageContext>.UnregisterListener(GameEventListenerGeneric1<PreDamageContext>)GameEventBase<GameEventListenerGeneric1<PreDamageContext>, Action<PreDamageContext>>.RegisterMonoListener(GameEventListenerGeneric1<PreDamageContext>)GameEventBase<GameEventListenerGeneric1<PreDamageContext>, Action<PreDamageContext>>.UnregisterMonoListener(GameEventListenerGeneric1<PreDamageContext>)GameEventBase<GameEventListenerGeneric1<PreDamageContext>, Action<PreDamageContext>>.RegisterCodeListener(Action<PreDamageContext>)GameEventBase<GameEventListenerGeneric1<PreDamageContext>, Action<PreDamageContext>>.UnregisterCodeListener(Action<PreDamageContext>)GameEventBase<GameEventListenerGeneric1<PreDamageContext>, Action<PreDamageContext>>.Dispatch<TInvoker>(TInvoker)