Class EntityResurrectedGameEvent
- Namespace
- ElectricDrill.AstraHealth.Events
- Assembly
- com.electricdrill.astra-health.Runtime.dll
Event raised when an entity is resurrected. Payload: ResurrectionContext.
[CreateAssetMenu(fileName = "EntityResurrected Game Event", menuName = "Astra Health/Events/Generated (Health)/EntityResurrected")]
public class EntityResurrectedGameEvent : GameEventGeneric1<ResurrectionContext>, IRaisable<ResurrectionContext>
- Inheritance
-
objectGameEventGeneric1<ResurrectionContext>EntityResurrectedGameEvent
- Implements
-
IRaisable<ResurrectionContext>
- Inherited Members
-
GameEventGeneric1<ResurrectionContext>.OnEventRaisedGameEventGeneric1<ResurrectionContext>.Raise(ResurrectionContext)GameEventGeneric1<ResurrectionContext>.RegisterListener(GameEventListenerGeneric1<ResurrectionContext>)GameEventGeneric1<ResurrectionContext>.UnregisterListener(GameEventListenerGeneric1<ResurrectionContext>)GameEventBase<GameEventListenerGeneric1<ResurrectionContext>, Action<ResurrectionContext>>.RegisterMonoListener(GameEventListenerGeneric1<ResurrectionContext>)GameEventBase<GameEventListenerGeneric1<ResurrectionContext>, Action<ResurrectionContext>>.UnregisterMonoListener(GameEventListenerGeneric1<ResurrectionContext>)GameEventBase<GameEventListenerGeneric1<ResurrectionContext>, Action<ResurrectionContext>>.RegisterCodeListener(Action<ResurrectionContext>)GameEventBase<GameEventListenerGeneric1<ResurrectionContext>, Action<ResurrectionContext>>.UnregisterCodeListener(Action<ResurrectionContext>)GameEventBase<GameEventListenerGeneric1<ResurrectionContext>, Action<ResurrectionContext>>.Dispatch<TInvoker>(TInvoker)