Table of Contents

Class EntityHealedGameEvent

Namespace
ElectricDrill.AstraHealth.Events
Assembly
com.electricdrill.astra-health.Runtime.dll

Event raised when an entity got healed. Payload: ReceivedHealContext.

[CreateAssetMenu(fileName = "EntityHealed Game Event", menuName = "Astra Health/Events/Generated (Health)/EntityHealed")]
public class EntityHealedGameEvent : GameEventGeneric1<ReceivedHealContext>, IRaisable<ReceivedHealContext>
Inheritance
object
GameEventBase<GameEventListenerGeneric1<ReceivedHealContext>, Action<ReceivedHealContext>>
GameEventGeneric1<ReceivedHealContext>
EntityHealedGameEvent
Implements
Inherited Members
GameEventGeneric1<ReceivedHealContext>.OnEventRaised
GameEventGeneric1<ReceivedHealContext>.Raise(ReceivedHealContext)
GameEventGeneric1<ReceivedHealContext>.RegisterListener(GameEventListenerGeneric1<ReceivedHealContext>)
GameEventGeneric1<ReceivedHealContext>.UnregisterListener(GameEventListenerGeneric1<ReceivedHealContext>)
GameEventBase<GameEventListenerGeneric1<ReceivedHealContext>, Action<ReceivedHealContext>>.RegisterMonoListener(GameEventListenerGeneric1<ReceivedHealContext>)
GameEventBase<GameEventListenerGeneric1<ReceivedHealContext>, Action<ReceivedHealContext>>.UnregisterMonoListener(GameEventListenerGeneric1<ReceivedHealContext>)
GameEventBase<GameEventListenerGeneric1<ReceivedHealContext>, Action<ReceivedHealContext>>.RegisterCodeListener(Action<ReceivedHealContext>)
GameEventBase<GameEventListenerGeneric1<ReceivedHealContext>, Action<ReceivedHealContext>>.UnregisterCodeListener(Action<ReceivedHealContext>)
GameEventBase<GameEventListenerGeneric1<ReceivedHealContext>, Action<ReceivedHealContext>>.Dispatch<TInvoker>(TInvoker)