Class EntityHealedGameEvent
- Namespace
- ElectricDrill.AstraHealth.Events
- Assembly
- com.electricdrill.astra-health.Runtime.dll
Event raised when an entity got healed. Payload: ReceivedHealContext.
[CreateAssetMenu(fileName = "EntityHealed Game Event", menuName = "Astra Health/Events/Generated (Health)/EntityHealed")]
public class EntityHealedGameEvent : GameEventGeneric1<ReceivedHealContext>, IRaisable<ReceivedHealContext>
- Inheritance
-
objectGameEventGeneric1<ReceivedHealContext>EntityHealedGameEvent
- Implements
-
IRaisable<ReceivedHealContext>
- Inherited Members
-
GameEventGeneric1<ReceivedHealContext>.OnEventRaisedGameEventGeneric1<ReceivedHealContext>.Raise(ReceivedHealContext)GameEventGeneric1<ReceivedHealContext>.RegisterListener(GameEventListenerGeneric1<ReceivedHealContext>)GameEventGeneric1<ReceivedHealContext>.UnregisterListener(GameEventListenerGeneric1<ReceivedHealContext>)GameEventBase<GameEventListenerGeneric1<ReceivedHealContext>, Action<ReceivedHealContext>>.RegisterMonoListener(GameEventListenerGeneric1<ReceivedHealContext>)GameEventBase<GameEventListenerGeneric1<ReceivedHealContext>, Action<ReceivedHealContext>>.UnregisterMonoListener(GameEventListenerGeneric1<ReceivedHealContext>)GameEventBase<GameEventListenerGeneric1<ReceivedHealContext>, Action<ReceivedHealContext>>.RegisterCodeListener(Action<ReceivedHealContext>)GameEventBase<GameEventListenerGeneric1<ReceivedHealContext>, Action<ReceivedHealContext>>.UnregisterCodeListener(Action<ReceivedHealContext>)GameEventBase<GameEventListenerGeneric1<ReceivedHealContext>, Action<ReceivedHealContext>>.Dispatch<TInvoker>(TInvoker)