Class EntityDiedGameEvent
- Namespace
- ElectricDrill.AstraHealth.Events
- Assembly
- com.electricdrill.astra-health.Runtime.dll
Event raised when an entity dies. Payload: EntityDiedContext.
[CreateAssetMenu(fileName = "EntityDied Game Event", menuName = "Astra Health/Events/Generated (Health)/EntityDied")]
public class EntityDiedGameEvent : GameEventGeneric1<EntityDiedContext>, IRaisable<EntityDiedContext>
- Inheritance
-
objectGameEventGeneric1<EntityDiedContext>EntityDiedGameEvent
- Implements
-
IRaisable<EntityDiedContext>
- Inherited Members
-
GameEventGeneric1<EntityDiedContext>.OnEventRaisedGameEventGeneric1<EntityDiedContext>.Raise(EntityDiedContext)GameEventGeneric1<EntityDiedContext>.RegisterListener(GameEventListenerGeneric1<EntityDiedContext>)GameEventGeneric1<EntityDiedContext>.UnregisterListener(GameEventListenerGeneric1<EntityDiedContext>)GameEventBase<GameEventListenerGeneric1<EntityDiedContext>, Action<EntityDiedContext>>.RegisterMonoListener(GameEventListenerGeneric1<EntityDiedContext>)GameEventBase<GameEventListenerGeneric1<EntityDiedContext>, Action<EntityDiedContext>>.UnregisterMonoListener(GameEventListenerGeneric1<EntityDiedContext>)GameEventBase<GameEventListenerGeneric1<EntityDiedContext>, Action<EntityDiedContext>>.RegisterCodeListener(Action<EntityDiedContext>)GameEventBase<GameEventListenerGeneric1<EntityDiedContext>, Action<EntityDiedContext>>.UnregisterCodeListener(Action<EntityDiedContext>)GameEventBase<GameEventListenerGeneric1<EntityDiedContext>, Action<EntityDiedContext>>.Dispatch<TInvoker>(TInvoker)