Class DamageResolutionGameEvent
- Namespace
- ElectricDrill.AstraHealth.Events
- Assembly
- com.electricdrill.astra-health.Runtime.dll
Event raised to notify the resolution of a damage attempt (applied or prevented). Payload: DamageResolutionContext.
[CreateAssetMenu(fileName = "DamageResolution Game Event", menuName = "Astra Health/Events/Generated (Damage)/DamageResolution")]
public class DamageResolutionGameEvent : GameEventGeneric1<DamageResolutionContext>, IRaisable<DamageResolutionContext>
- Inheritance
-
objectGameEventGeneric1<DamageResolutionContext>DamageResolutionGameEvent
- Implements
-
IRaisable<DamageResolutionContext>
- Inherited Members
-
GameEventGeneric1<DamageResolutionContext>.OnEventRaisedGameEventGeneric1<DamageResolutionContext>.Raise(DamageResolutionContext)GameEventGeneric1<DamageResolutionContext>.RegisterListener(GameEventListenerGeneric1<DamageResolutionContext>)GameEventGeneric1<DamageResolutionContext>.UnregisterListener(GameEventListenerGeneric1<DamageResolutionContext>)GameEventBase<GameEventListenerGeneric1<DamageResolutionContext>, Action<DamageResolutionContext>>.RegisterMonoListener(GameEventListenerGeneric1<DamageResolutionContext>)GameEventBase<GameEventListenerGeneric1<DamageResolutionContext>, Action<DamageResolutionContext>>.UnregisterMonoListener(GameEventListenerGeneric1<DamageResolutionContext>)GameEventBase<GameEventListenerGeneric1<DamageResolutionContext>, Action<DamageResolutionContext>>.RegisterCodeListener(Action<DamageResolutionContext>)GameEventBase<GameEventListenerGeneric1<DamageResolutionContext>, Action<DamageResolutionContext>>.UnregisterCodeListener(Action<DamageResolutionContext>)GameEventBase<GameEventListenerGeneric1<DamageResolutionContext>, Action<DamageResolutionContext>>.Dispatch<TInvoker>(TInvoker)