Namespace ElectricDrill.SoapRpgFramework.Classes
Classes
- Class
Represents a character class in the RPG system. It can be used to define how attributes and stats grow over levels.
- ClassMenuItems
Provides a menu item in the Unity Editor to create a Class asset.
- EntityClass
Component that represents the class of an entity in the game. Implements IClassSource to provide access to the entity's class definition.
Interfaces
- IClassSource
Interface for objects that provide a source of a class. In RPG games, a class typically defines the role or profession of an entity, such as a warrior, mage, or rogue.