I'm Emanuele, a software engineer with a lifelong passion for videogames. In my free time, I create Unity Assets and develop games.
P.O.Y.A. is my trusty friend, and he is a comics artist. He draws the graphical assets for my games. Electric Drill is our brand.
A simple and flexible RPG framework for Unity. Unlike other complex frameworks, it offers a more accessible and streamlined solution for developers and game designers. Designed with minimal assumptions, it imposes very few constraints on your workflow.
Manage the essential aspects of RPG development:
Built on top of ScriptableObjects architecture, it encourages the use of ScriptableObjects for:
A health and damage system for RPGs, developed with the same principles as the Astra RPG Framework for seamless integration. If you want to accelerate your RPG development, this add-on is perfect for managing health, damage, resistances, healing, death, and respawn mechanics.
A robust and flexible modifier system for RPGs. It extends the Astra RPG Framework with powerful tools to manage and apply game modifiers.
Reach out to us at electricdrill.info@gmail.com for inquiries, feedback, or ideas!