I'm Emanuele, a software engineer with a lifelong passion for videogames. In my free time, I create Unity Assets and develop games.
P.O.Y.A. is my trusty friend, and he is a comics artist. He draws the graphical assets for my games. Electric Drill is our brand.
A simple and flexible RPG framework for Unity. Unlike other complex frameworks, it offers a more accessible and streamlined solution for developers and game designers. Designed with minimal assumptions, it imposes very few constraints on your workflow.
Manage the essential aspects of RPG development:
Built on top of ScriptableObjects architecture, it encourages the use of ScriptableObjects for:
A complete health and damage system built on Astra RPG Framework's data-driven foundation. Astra RPG Health adds robust health management to your entities. Handle damage, healing, death, and resurrection with a flexible pipeline that adapts to your game's mechanics.
A robust and flexible modifier system for RPGs. It extends the Astra RPG Framework with powerful tools to manage and apply game modifiers.
Reach out to us at electricdrill.info@gmail.com for inquiries, feedback, or ideas!
Chat with the community on Discord: Discord Server